Infamy Sites, where monsters gain Infamy Tokens;
Mutation Sites, where monsters draw Mutation Cards;
Monster Lairs, where monsters begin the game and where they can retreat to lick their wounds after taking a beating;
Cities, which monsters can stomp in order to gain Health;
Military Bases, where the Army, Air Force, Navy, Marine, and National Guard military units are deployed and which can also be stomped by monsters;
Challenge Sites, where monsters go to challenge one another to one-on-one combat for mastery of the world.
The game's 32 cards come in two varieties.
Mutation Cards are drawn whenever a monster visits a Mutation Site. Mutations make your monster tougher, but you can benefit from each Mutation Site only once.
One Military Research Card can be drawn instead of deploying military units on your turn. Like mutation cards, research cards tend to make your military units tougher. They can also give you control over one of the special military units - the X Fighters, Mecha-Monster, or Captain Colossal.
Here's what you've been waiting for!
Each of the six monsters is unique, right down to its war cry. All of its abilities are summarized on its individual record tile. Some characteristics, such as Health, change during the game. With any luck, you'll also pick up mutations and Infamy Tokens as you stomp around North America.
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Besides empty land and water hexes, the map contains the following types of terrain.